First of all, most of the team implemented parts and never finished them. One of these is the memory manager. The most stupidest issue is the fact that for nearly 3 years they still can’t get the emulator to successfuly perform reads and writes to emulated memory addresses. LOL. The emulator also has implemented some parts of emulated RSX, but doesn’t implement very much libGCM commands. In other words, it can’t properly show graphics. Two years of homebrew and the RPCS3 team fails to implement publicly known libGCM commands and open documentation hasn’t helped them either. In fact, now they have more contributors and they are contributing less to the project! They don’t want to admit that the project is in trouble due to poor construction of its code-base. They are now suffering with ad-hoc failure memory management, graphics output, sound, and even basic opcode reading (that’s right; they aren’t emulating every Power Architecture opcode from the ISA still after 3 years). LOL. Let me know when we have a real PS3 emulator WIP. Peace.